The first step is the play step. And I believe that play is an essential step for students learning new technologies. This step gives students free rein to explore the new tools without having "serious" work to accomplish. This stage allows for students' natural curiosity to take over and test the limits of the technology in a really low-risk setting. And I found out that when I skipped this step or moved through it too quickly, I noticed students will still want to play when I actually want them to do the serious work.
"many digital stories are personal narratives used for sharing with friends and family, others can be created to offer insight and knowledge about a cause, a topic or a memorable figure. Communicating a message through story can be a powerful way to educate, encourage thought and initiate change"